Good Enough Ethics now launched!

The innovative Good Enough Ethics (GEE) policy brief, developed by researchers from De Montfort University as part of the SHARESPACE project, has been officially launched. GEE, an approach inspired by “Ethics by Design” (EbD), was introduced during a keynote address by Professor Kathleen Richardson at the 2024 Ars Electronica Festival. The keynote lecture, along with … Read more


Artistic Panel Discussion Ars Electronica Festival 2024 now online

The SHARESPACE panel discussion hosted at the Ars Electronica Festival 2024 is now on our YouTube. The panel hosted the five media artists that collaborated with SHARESPACE over the last year when working on their artworks Converge (Patrick Berger), *falcon heavy (Johannes Pöll), and the winner of the Open Call for Artists 2023 State of … Read more


Open Call for Artists 2024

The application period for the SHARESPACE Open Call for Artists 2024 is officially opened! After the successful presentation of the SHARESPACE artistic explorations at the last Ars Electronica Festival 2024, we are now moving forward to the next phase of our project. After our first successful collaboration with a talented external artist team we are … Read more


SHARESPACE Shines at Ars Electronica Festival 2024

The Ars Electronica Festival 2024 has officially come to a close, marking a monumental success for SHARESPACE and its collaborative real-world art scenario. This year, SHARESPACE proudly presented three interactive artworks at the Deep Space 8K, showcasing the power of embodied collaboration in immersive environments. Two of the featured artworks were developed internally by artists, … Read more


Video Proof-of-Principle Amplification

New video in our YouTube series SHARESPACE Explained! In this series we are explaining our core concepts, research, and technology. For this second video, we are explaining the Proof-of-Principle Amplification. In this video, researchers Cristina Becchio and Stefano Panzeri are explaining their research at University Medical Center Hamburg-Eppendorf. They shed light on their quantitative research … Read more


SHARESPACE at the IASP 2024 World Congress on Pain

One of SHARESPACE’s flagship XR scenarios focuses on Chronic Low Back Pain. We could not miss the opportunity to participate in the 2024 IASP World Congress on Pain, held from August 5-9 in Amsterdam. The IASP World Congress on Pain is the largest gathering of pain professionals globally, bringing together over 5,000 scientists, clinicians, and healthcare providers … Read more


SHARESPACE at the Ars Electronica Festival 2024

The Ars Electronica Festival serves as the backdrop for the real-world art scenario of the SHARESPACE project. This last year, multiple artist have been working hard to create multi-user, hybrid, interactive art performances that leverage embodied interaction between people and different types of Virtual Humans. These works will be presented in the Deep Space 8K … Read more


SHARESPACE at the Olympic Games 2024

We are excited to announce that SHARESPACE will be present at this year’s Olympic Games 2024 in Paris, France with a unique virtual reality (VR) demo presented by Inria at the “Club France” area, located in the vibrant Cité des Sciences de La Villette. This immersive experience promises to captivate both sports enthusiasts and the … Read more


Video Proof-of-Principle Synchronization

We are starting a YouTube series where we are explaining our core SHARESPACE concepts, research, and technology. For our first topic, we are tackling one of our two proof-of-principles: synchronization. In this video, researchers Benoît Bardy, Marta Bieńkiewicz, and Julia Ayache are explaining their research at EuroMov Digital Health in Motion on how moving in … Read more


Usability Study Barcelona for the Real-world Health Scenario

From June 25th to June 28th 2024, SHARESPACE partners assembled at Vall d’Hebron hospital in Barcelona for a first usability study for the health scenario. The involved partners include DFKI for the movement tracking, Cyens was involved for the rendering of the virtual environments, researchers from UJI were present for conducting the usability study, and … Read more